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@@ -16,6 +16,7 @@ import STDGLJLibGLJListModel from "../../common/std/std_glj_lib_glj_list_model";
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import MixRatioModel from "./mix_ratio_model";
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import GljModel from "../../complementary_glj_lib/models/gljModel";
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const ProjectModel = require('../../pm/models/project_model').project;
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+const scMathUtil = require('../../../public/scMathUtil').getUtil();
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class GLJListModel extends BaseModel {
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@@ -130,7 +131,7 @@ class GLJListModel extends BaseModel {
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for (let tmp of mixRatioList) {
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totalComposition[tmp.connect_code] = totalComposition[tmp.connect_code] === undefined ? tmp.consumption :
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totalComposition[tmp.connect_code] + tmp.consumption;
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- totalComposition[tmp.connect_code] = Number(totalComposition[tmp.connect_code].toFixed(4));
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+ totalComposition[tmp.connect_code] = scMathUtil.roundTo(totalComposition[tmp.connect_code], -4);
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if (mixRatioData[tmp.glj_id] !== undefined) {
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mixRatioData[tmp.glj_id].push(tmp);
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@@ -204,18 +205,18 @@ class GLJListModel extends BaseModel {
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glj.quantity = quantityList[projectGljId] !== undefined ? quantityList[projectGljId] : 0;
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glj.quantity = totalComposition[glj.code] !== undefined ? totalComposition[glj.code] : glj.quantity;
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glj.quantity = compositionConsumption[gljId] !== undefined ? glj.quantity + compositionConsumption[gljId] : glj.quantity;
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- glj.quantity = parseFloat(glj.quantity).toFixed(3);
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+ glj.quantity = scMathUtil.roundTo(parseFloat(glj.quantity), -3);
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// 组成物数据
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gljList[index].ratio_data = mixRatioData[gljId] !== undefined ? mixRatioData[gljId] : [];
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- glj.unit_price.base_price = parseFloat(glj.unit_price.base_price).toFixed(2);
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- glj.unit_price.market_price = parseFloat(glj.unit_price.market_price).toFixed(2);
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+ glj.unit_price.base_price = scMathUtil.roundTo(parseFloat(glj.unit_price.base_price), -2);
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+ glj.unit_price.market_price = scMathUtil.roundTo(parseFloat(glj.unit_price.market_price), -2);
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// 计算调整基价
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switch (glj.unit_price.type + '') {
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// 人工: 调整基价=基价单价*调整系数
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case GLJTypeConst.LABOUR:
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- glj.adjust_price = parseFloat(glj.adjustment * glj.unit_price.base_price).toFixed(2);
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+ glj.adjust_price = scMathUtil.roundTo(parseFloat(glj.adjustment * glj.unit_price.base_price), -2);
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break;
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// 机械类型的算法
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case GLJTypeConst.MACHINE:
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