|
|
quantity = scMathUtil.roundForObj(quantity + i.quantity,decimal.process);
|
|
quantity = scMathUtil.roundForObj(quantity + i.quantity,decimal.process);
|
|
|
data.quantity = gljUtil.calUnitWidthCoe(quantity,false,engineerFeatures,_,scMathUtil);
|
|
data.quantity = gljUtil.calUnitWidthCoe(quantity,false,engineerFeatures,_,scMathUtil);
|