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| /** * Created by jimiz on 2017/4/19. */const ModuleNames = {    project:'project',    bills: 'bills',    ration: 'ration',    GLJ: 'GLJ',    feeRate: 'feeRate',    projectGLJ: 'projectGLJ',    ration_glj:'ration_glj',    ration_coe:'ration_coe',    ration_ass:'ration_ass',    ration_installation:'ration_installation',    quantity_detail:'quantity_detail',    labour_coe: 'labour_coe',    calc_program: 'calc_program',    installation_fee:'installation_fee'};const gljType = {    // 人工    LABOUR: 1,    // 普通材料    GENERAL_MATERIAL: 201,    // 混凝土    CONCRETE: 202,    // 砂浆    MORTAR: 203,    // 配合比    MIX_RATIO: 204,    // 商品混凝土    COMMERCIAL_CONCRETE: 205,    // 商品砂浆    COMMERCIAL_MORTAR: 206,    // 机械台班    GENERAL_MACHINE: 301,    // 机械组成物    MACHINE_COMPOSITION: 302,    // 机上人工    MACHINE_LABOUR: 303,    // 主材    MAIN_MATERIAL: 4,    // 设备    EQUIPMENT: 5};// 计算基数 [定额基价材料费] 要用到的材料类型。const baseMaterialTypes = [    gljType.GENERAL_MATERIAL,    gljType.CONCRETE,    gljType.MORTAR,    gljType.MIX_RATIO,    gljType.COMMERCIAL_CONCRETE,    gljType.COMMERCIAL_MORTAR];// 计算基数 [定额基价机械费] 要用到的机械类型。const baseMachineTypes = [    gljType.GENERAL_MACHINE,    gljType.MACHINE_COMPOSITION,    gljType.MACHINE_LABOUR];// 全部材料类型。用于暂估等 (多了主材和设备)const allMaterialTypes = [    gljType.GENERAL_MATERIAL,    gljType.CONCRETE,    gljType.MORTAR,    gljType.MIX_RATIO,    gljType.COMMERCIAL_CONCRETE,    gljType.COMMERCIAL_MORTAR,    gljType.MAIN_MATERIAL,    gljType.EQUIPMENT];// 会有组成物的材料、机械台班const compositionTypes = [    gljType.MAIN_MATERIAL,    gljType.CONCRETE,    gljType.MORTAR,    gljType.MIX_RATIO,    gljType.GENERAL_MACHINE];const notEditType = [    gljType.CONCRETE,    gljType.MORTAR,    gljType.MIX_RATIO,    gljType.GENERAL_MACHINE,    gljType.MAIN_MATERIAL];const CP_Col_Width = {          // 多处计算程序界面的列宽统一设置    rowHeader: 30,    colHeader: 30,              // 这个是标题栏高度不是宽度,也写在一起    code: 70,    serialNo: 50,    name: 200,    dispExprUser: 180,    feeRate: 60,    displayFieldName: 120,    statement: 380,    memo: 120,    unitFee: 90,    totalFee: 90};const treeNodeCalcType = {    ctRationCalcProgram: 1,    ctBillCalcProgram: 2,       // 汇总清单下所有定额的工料机    ctGatherRationsFees: 3,     // 汇总定额的各个费    ctGatherBillsFees: 4,       // 汇总清单的各个费    ctCalcBaseValue: 5,    ctNull: 6    // ctCommonUnitFee: 6       // 树结点的手工输入综合单价的方式已废弃,现综合单价只读,引入市场单价。};const tenderTypes = {  ttCalc: 1,                // 正向调价  ttReverseRation: 2,       // 反向调价-调子目  ttReverseGLJ: 3          // 反向调价-调工料机};const calcAllType = {    catAll: 'all',    catBills: 'bills',    catRations: 'ration'};const priceTypes = {    ptBasePrice: 1,    ptAdjustPrice: 2,    ptMarketPrice: 3,    ptDiffPrice: 4};const subSheetIndex = {    ssiRationGLJ: 0,    ssiRationCoe: 1,    // ssiRationAssistant: 2,    ssiQuantityDetail: 3,    ssiCalcProgram: 2,    ssiMemo: 5,    ssiFeature: 6};const volumePriceMaps = {    "量人": gljType.LABOUR,    "量材": gljType.GENERAL_MATERIAL,    "量机": gljType.GENERAL_MACHINE,    "量主": gljType.MAIN_MATERIAL,    "量设": gljType.EQUIPMENT,    "人工": gljType.LABOUR,    "材料": gljType.GENERAL_MATERIAL,    "机械": gljType.GENERAL_MACHINE,    "主材": gljType.MAIN_MATERIAL,    "设备": gljType.EQUIPMENT,    1: "量人",    201: "量材",    301: "量机",    4: "量主",    5: "量设"};const rationType = {    ration: 1,    volumePrice: 2,    gljRation: 3,    install:4};const rationPrefix = { //定额前缀,补/借    none: '',    complementary: '补',    borrow: '借',    replace: '换'};const rationFrom = {    std: 'std',    cpt: 'cpt'};const leafBillGetFeeType = {    rationContent: 0,    rationPriceConverse: 1,    rationPrice: 2,    billsPrice: 3};const zanguCalcType = {    common: 0,    gatherMaterial: 1};//供货方式const supplyType = {    //自行采购    ZXCG: 0,    //部分甲供    BFJG: 1,    //完全甲供    WQJG: 2,    //甲定乙供    JDYG: 3};const supplyText = {    //自行采购    ZXCG: '自行采购',    //部分甲供    BFJG: '部分甲供',    //完全甲供    WQJG: '完全甲供',    //甲定乙供    JDYG: '甲定乙供'};//三材类别const materialType = {    1: '钢材',    2: '钢筋',    3: '木材',    4: '水泥',    5: '标准砖'};const materialTypeMap = {    GC: 1,    GJ: 2,    MC: 3,    SN: 4,    SZ: 5,    1:'GC',    2:'GJ',    3:'MC',    4:'SN',    5:'SZ'}//清单固定行const fixedFlag = {    // 分部分项工程    SUB_ENGINERRING: 1,    // 措施项目    MEASURE: 2,    // 施工技术措施项目    CONSTRUCTION_TECH: 3,    // 安全文明施工按实计算费用    SAFETY_CONSTRUCTION_ACTUAL: 4,    // 施工组织措施专项费用    CONSTRUCTION_ORGANIZATION: 5,    // 安全文明施工专项费用    SAFETY_CONSTRUCTION: 6,    // 其他项目    OTHER: 7,    // 暂列金额    PROVISIONAL: 8,    // 暂估价    ESTIMATE: 9,    // 材料(工程设备)暂估价    MATERIAL_PROVISIONAL: 10,    // 专业工程暂估价    ENGINEERING_ESITIMATE: 11,    // 计日工    DAYWORK: 12,    // 总承包服务费    TURN_KEY_CONTRACT: 13,    // 索赔与现场签证    CLAIM_VISA: 14,    // 规费    CHARGE: 15,    // 社会保险费及住房公积金 Social insurance fee and housing accumulation fund    SOCIAL_INSURANCE_HOUSING_FUND: 16,    // 工程排污费 charges for disposing pollutants    POLLUTANTS: 17,    // 税金    TAX: 18,    //工程造价    ENGINEERINGCOST: 19};const gljKeyArray =['code','name','specs','unit','type'];const rationKeyArray =['code','name','specs','unit','subType'];const gljLibKeyArray =['code', 'name', 'specs', 'unit', 'gljType'];const billType ={    DXFY:1,//大项费用    FB:2,//分部    FX:3,//分项    BILL:4,//清单    BX:5//补项};const billText = {    1:'费用',    2:'分部',    3:'分项',    4:'清单',    5:'补项'};const cpFeeTypes = [    {type: 'direct', name: '直接费'},    {type: 'labour', name: '人工费'},    {type: 'material', name: '材料费'},    {type: 'machine', name: '机械费'},    {type: 'mainMaterial', name: '主材费'},    {type: 'equipment', name: '设备费'},    {type: 'manage', name: '企业管理费'},    {type: 'profit', name: '利润'},    {type: 'risk', name: '风险费'},    {type: 'labourDiff', name: '人工价差'},    {type: 'materialDiff', name: '材料价差'},    {type: 'machineDiff', name: '机械价差'},    {type: 'adjustLabour', name: '调整人工费'},    {type: 'adjustMachineLabour', name: '调整机上人工费'},    {type: 'unratedMaterial', name: '未计价材料费'},    {type: 'organizeMeasures', name: '组织措施费'},    {type: 'safeCivilization', name: '安全文明施工费'},    {type: 'night', name: '夜间施工费'},    {type: 'secondHandling', name: '二次搬运费'},    {type: 'winterRainy', name: '冬雨季施工增加费'},    {type: 'protection', name: '已完工程及设备保护费'},    {type: 'clean', name: '工程定位复测点交及场地清理费'},    {type: 'quotaDetermine', name: '工程定额测定费'},    {type: 'materialInspect', name: '材料检验试验费'},    {type: 'acceptance', name: '住宅工程质量分户验收费'},    {type: 'docManage', name: '档案管理费'},    {type: 'forceFee', name: '规费'},    {type: 'fiveOne', name: '五险一金'},    {type: 'sewage', name: '工程排污费'},    {type: 'tax', name: '税金'},// {type: 'estimate', name: '暂估费'},    {type: 'common', name: '工程造价'},    {type: 'fee1', name: '费用1'}//,    // {type: 'fee2', name: '费用2'},    // {type: 'fee3', name: '费用3'},    // {type: 'fee4', name: '费用4'},    // {type: 'fee5', name: '费用5'},    // {type: 'fee6', name: '费用6'},    // {type: 'fee7', name: '费用7'},    // {type: 'fee8', name: '费用8'},    // {type: 'fee9', name: '费用9'}];const engineeringType = {    // 建筑工程    ARCHITECTURE: 1,    // 装饰工程    DECORATE: 2,    // 仿古建筑工程    ANTIQUE_ARCHITECTURE: 3,    // 安装工程    BUILD_IN: 4,    // 市政土建工程    MUNICIPAL_CONSTRUCTION: 5,    // 市政安装工程    MUNICIPAL_BUILD_IN: 6,    // 人工土石方工程    ARTIFICIAL_EARTHWORK: 7,    // 机械土石方工程    MECHANICAL_EARTHWORK: 8,    // 炉窖砌筑工程    KILN_MASONRY: 9,    // 园林工程    GARDEN: 10,    // 绿化工程    PLANTING: 11,    // 单拆除工程    DISMANTLE: 12,    // 建筑修缮工程    BUILDING_REPAIR: 13,    // 安装修缮工程    BUILD_IN_REPAIR: 14};const blockType ={    RATION:1,//定额    FB:2,//分部    FX:3,//分项    BILL:4,//清单    BX:5//补项};const filterType = {    ALL:'0',    LABOUR:'1',    GENERAL_MATERIAL:'2',    GENERAL_MACHINE:'3',    MAIN_MATERIAL:'4',    EQUIPMENT:'5',    FBFX:'6',    TECH:'7',    JGCL:'8',    ZGCL:'9',    SCHZ:'10',    ZYCL:'11'};const filterTypeArray = ['1','2','3','4','5'];const installFeeType = ['子目费用','分项费用','措施费用'];const installSectionBase = ['分别按人材机乘系数','人工','材料','机械'];const supplyComboMap = [{text:"自行采购",value:0},{text:"完全甲供",value:2},{text:"部分甲供",value:1},{text:"甲定乙供",value:3}];//后来调整了下拉选项的顺序,为了不改之前的业务逻辑,这里的值对换了一下const materialComboMap = [    {text:materialType[materialTypeMap.GC],value:materialTypeMap.GC},    {text:materialType[materialTypeMap.GJ],value:materialTypeMap.GJ},    {text:materialType[materialTypeMap.MC],value:materialTypeMap.MC},    {text:materialType[materialTypeMap.SN],value:materialTypeMap.SN},    {text:materialType[materialTypeMap.SZ],value:materialTypeMap.SZ}];
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