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- unit rpgGatherControl;
- interface
- uses
- Classes, rpgGatherData, ADODB;
- type
- TrpgGatherControl = class
- private
- // 当前打开项目,根据其筛选项目
- FProjectID: Integer;
- FHistroyProjs: TList;
- // 选择的汇总项目
- FSelectProjs: TList;
- // 汇总数据
- FGatherData: TrpgGatherData;
- function SelectProject: Boolean;
- function SameSelect: Boolean;
- procedure RefreshGather;
- public
- constructor Create(AProjectID: Integer);
- destructor Destroy; override;
- function RefreshConnection: TADOConnection;
- end;
- implementation
- uses
- ZhAPI, GatherProjInfo, ProjGather, ProjGatherSelectFrm, Globals;
- { TrpgGatherControl }
- constructor TrpgGatherControl.Create(AProjectID: Integer);
- begin
- FProjectID := AProjectID;
- FHistroyProjs := TList.Create;
- FSelectProjs := TList.Create;
- FGatherData := TrpgGatherData.Create;
- end;
- destructor TrpgGatherControl.Destroy;
- begin
- FGatherData.Free;
- ClearObjects(FSelectProjs);
- FSelectProjs.Free;
- ClearObjects(FHistroyProjs);
- FHistroyProjs.Free;
- inherited;
- end;
- function TrpgGatherControl.RefreshConnection: TADOConnection;
- begin
- if SelectProject and not SameSelect then
- RefreshGather;
- Result := FGatherData.Connection;
- end;
- procedure TrpgGatherControl.RefreshGather;
- var
- Gather: TProjGather;
- begin
- Gather := TProjGather.Create(FGatherData.WriteGatherData,
- ReportConfig.XmjCompare, ReportConfig.GclCompare);
- try
- Gather.Gather(FSelectProjs);
- FGatherData.LoadRelaData(FProjectID);
- ClearObjects(FHistroyProjs);
- FHistroyProjs.Assign(FSelectProjs);
- finally
- Gather.Free;
- end;
- end;
- function TrpgGatherControl.SameSelect: Boolean;
- function IncludeProj(AList: TList; AProj: TGatherProjInfo): Boolean;
- var
- i: Integer;
- begin
- Result := False;
- for i := 0 to AList.Count - 1 do
- begin
- if AProj.ProjectID = TGatherProjInfo(AList.Items[i]).ProjectID then
- begin
- Result := True;
- Break;
- end;
- end;
- end;
- function IncludeList(ALarge, ASmall: TList): Boolean;
- var
- iSmall: Integer;
- begin
- Result := True;
- for iSmall := 0 to ASmall.Count - 1 do
- begin
- if IncludeProj(ALarge, TGatherProjInfo(ASmall.Items[iSmall])) then
- begin
- Result := False;
- Break;
- end;
- end;
- end;
- begin
- if FHistroyProjs.Count = FSelectProjs.Count then
- Result := IncludeList(FHistroyProjs, FSelectProjs) and IncludeList(FSelectProjs, FHistroyProjs)
- else
- Result := False;
- end;
- function TrpgGatherControl.SelectProject: Boolean;
- begin
- Result := SelectGatherProject(FProjectID, FHistroyProjs, FSelectProjs);
- end;
- end.
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